Table of Contents
Commands
Channel Point Rewards
Classes
Crossbow
Cavalry
Berserker
Trickster
Crusader
Mounted Crusader
Giant
Mounted Knight
Juggernaut
Huscarl
Knight
Khan
Unmounted Khan
Fian
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ |
exp | Costs 500k gold to increase SkillXP by 150k |
Skills: Automatic, based on class, equipment, and existing skills XP: 150000 Costs: 500000⦷ |
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=70000⦷, 5=110000⦷, 5=110000⦷, 6=160000⦷ |
renameitem | ||
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 10 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Basic troops, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings | ||||
---|---|---|---|---|---|---|
Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily | Receive a daily reward of 100,000. |
Amount: 50000⦷ |
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Give Player Gold | Transfer 100,000 gold to the streamers character, from your hero. | |||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
Passive Power |
Self Healing Vampiric I: Absorb 7% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Vampiric II: Absorb 11% of damage dealt as HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Vampiric II: Absorb 11% of damage dealt as HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Heavy Bolts [Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
Cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedGlaive |
OneHandedSword |
Shield |
Mount |
Horse |
Passive Power |
A Good Horse Better Mount I: Mount Speed: 130% Top Speed Reach Duration: 80% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 150% Top Speed Reach Duration: 60% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 180% Top Speed Reach Duration: 40% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
Berserker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedAxe |
Passive Power |
Glass Cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Fragile III: 90% HP Imposing: Scale 120% Knock Down I: Add: Vampiric I: Absorb 7% of damage dealt as HP |
Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 TO 3 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 |
Trickster
A scumbag serving under the scumbag lord. Notorious for plundering the battlefield for loot.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
OneHandedSword |
ThrowingKnives |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Dodgearooonie Shrug Off III: 80% Shrug Off Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged Explosive Projectiles II: Add: / 7% Stagger / AoE: 60dmg in 3m with from Ranged Explosive Projectiles III: Add: / 10% Stagger / AoE: 75dmg in 3m with from Ranged Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Athletic III: Athletics: +100 Ignore Armor I: Ignore 15% Armor Cut Through II: 50% Unblockable |
Active Power |
Speedy Mc Speedster [Retribution II: Reflect 10% damage] requires CLASS LEVEL 1 TO 3 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1 TO 3 |
Crusader
The Crusader is a anti-communist guerrila unit. These units serve the church, and they believe that they're doing gods work.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
TwoHandedSword |
OneHandedMace |
Shield |
Passive Power |
Crusader's Strength Retribution I: Reflect 5% damage Retribution II: Reflect 10% damage Retribution III: Reflect 15% damage Healthy I: 125% HP Healthy II: 150% HP Ignore Armor II: Ignore 30% Armor |
Active Power |
Final Crusade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 |
Mounted Crusader
The Mounted Crusader is a mounted anti-communist guerrila unit. These units serve the church, and they believe that they're doing gods work.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Light Cavalry |
Equipment |
TwoHandedGlaive |
TwoHandedSword |
OneHandedMace |
Shield |
Mount |
Horse |
Passive Power |
Smite Retribution I: Reflect 5% damage Retribution II: Reflect 10% damage Retribution III: Reflect 15% damage Healthy I: 125% HP Healthy II: 150% HP Ignore Armor II: Ignore 30% Armor Better Mount I: Mount Speed: 130% Top Speed Reach Duration: 80% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 150% Top Speed Reach Duration: 60% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 180% Top Speed Reach Duration: 40% Armor Torso: +80 (on mount) |
Active Power |
Crusaders Charge [Imposing Mount: Scale 120% (on mount)] requires CLASS LEVEL 0 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 |
Giant
A massive unit, with ridiculous amounts of tankiness and hp! Rumored to as big as a mountain, a single swing if thier monstrous mace will leave none standing!
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Passive Power Cut Through I: 25% Unblockable Cut Through II: 50% Unblockable Cut Through III: 100% Unblockable Healthy I: 125% HP Healthy II: 150% HP Monstrous Scale: Scale 170% Knock Down III: Add: Slow Swing Speed: Swing Speed Multiplier: 50% Max Speed Multiplier: 60% Handling Multiplier: 70% |
Active Power |
Active Power [Giants Rage I: 110.0% dmg / +5 dmg / Add: / 30% Shatter Shield / AoE: 10dmg in 4m with ] requires CLASS LEVEL 1 [Giants Rage II: 120.0% dmg / +15 dmg / Add: / 60% Shatter Shield / AoE: 15dmg in 4m with ] requires CLASS LEVEL 2 [Giants Rage III: 135.0% dmg / +25 dmg / Add: / 100% Shatter Shield / AoE: 25dmg in 4m with ] requires CLASS LEVEL 3 |
Mounted Knight
The knight is a mounted unit, who has no life without his trusty steed.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Mount |
Horse |
Passive Power |
Reflection Imposing Mount: Scale 120% (on mount) Retribution II: Reflect 10% damage Retribution III: Reflect 15% damage Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Cut Through II: 50% Unblockable Heavy Hitting II: 150.0% dmg |
Active Power |
Armaments [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1 [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3 |
Juggernaut
A Juggernaut, the opposite of a berserker, focusing mainly on defense and harrasment
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Shield |
OneHandedAxe |
Shield |
Passive Power |
Absolute Unit Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Ignore Armor III: Ignore 60% Armor Shrug Off III: 80% Shrug Off Imposing: Scale 120% Armored: Armor Head: 130% Armor Torso: 150% Armor Legs: 125% Armor Arms: 125% Retribution III: Reflect 15% damage Dmg Reduction: 30.0% dmg |
Active Power |
Wall Breaker [Wall Breaker: Add: / 100% Shatter Shield / 80% Stagger] requires CLASS LEVEL 1 TO 3 |
Huscarl
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
OneHandedAxe |
Shield |
ThrowingAxes |
ThrowingAxes |
Passive Power |
Glass Cannon Healthy I: 125% HP Healthy II: 150% HP Imposing: Scale 120% Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% |
Active Power |
Huscarl's Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 TO 3 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 |
Knight
The knight, specializes in it's sword skills, ignoring enemy armor with precise cuts.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
TwoHandedSword |
Passive Power |
Reflection Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Retribution II: Reflect 10% damage Cut Through I: 25% Unblockable Cut Through II: 50% Unblockable Healthy II: 150% HP Ignore Armor I: Ignore 15% Armor |
Active Power |
Armaments [Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1 [Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 TO 3 |
Khan
Versatile mounted unit, specialises in both archery and close quarters.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Mount |
Horse |
Passive Power |
Mounted Archery Better Mount I: Mount Speed: 130% Top Speed Reach Duration: 80% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 150% Top Speed Reach Duration: 60% Armor Torso: +40 (on mount) Better Mount III: Mount Speed: 180% Top Speed Reach Duration: 40% Armor Torso: +80 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Healthy I: 125% HP Athletic II: Athletics: +50 Fleet Footed II: Max Speed Multiplier: 125% Cut Through I: 25% Unblockable |
Active Power |
Explosive Arrows [Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: Add: / 7% Stagger / AoE: 60dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: Add: / 10% Stagger / AoE: 75dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
Unmounted Khan
Versatile mounted unit, specialises in both archery and close quarters.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Passive Power |
Mounted Archery Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 125% Fleet Footed III: Max Speed Multiplier: 150% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Healthy I: 125% HP Athletic II: Athletics: +50 Cut Through I: 25% Unblockable Cut Through I: 25% Unblockable Cut Through II: 50% Unblockable Cut Through III: 100% Unblockable |
Active Power |
Explosive Arrows [Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: Add: / 7% Stagger / AoE: 60dmg in 3m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: Add: / 10% Stagger / AoE: 75dmg in 3m with from Ranged] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 |
Fian
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Passive Power |
Healthy Healthy I: 125% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Cut Through II: 50% Unblockable Shrug Off III: 80% Shrug Off |
Active Power |
Explosive Arrows [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3 [Retribution I: Reflect 5% damage] requires CLASS LEVEL 1 TO 3 [Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 3 [Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged] requires CLASS LEVEL 1 TO 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
1 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
0 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ 2500XP |
Unstoppable | 10 |
7500⦷ 10000XP |
Menacing | 20 |
10000⦷ 15000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Battle Hardened |
Battles >= 100 |
100000⦷ 50000XP Item: Armor: 91%, Mount: 9% Custom: 100% {=W47g8bCB}Battle Hardened {ITEMNAME} (1.9x) |
Beginner Archer |
Total Kills >= 25 [class: (Class, (none)) Battles >= 5 [class: (Class, (none)) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Archer's {ITEMNAME} (1x) |
Beginner Berserker |
Total Kills >= 25 [class: (Class, Berserker) Battles >= 5 [class: (Class, Berserker) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Berserker's {ITEMNAME} (1x) |
Beginner Cavalry |
Total Kills >= 25 [class: (Class, Cavalry) Battles >= 5 [class: (Class, Cavalry) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Cavalry {ITEMNAME} (1x) |
Beginner Crossbowman |
Total Kills >= 25 [class: (Class, Crossbow) Battles >= 5 [class: (Class, Crossbow) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Crossbowman's {ITEMNAME} (1x) |
Beginner Crusader |
Total Kills >= 25 [class: (Class, Crusader) Battles >= 5 [class: (Class, Crusader) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Crusader's {ITEMNAME} (1x) |
Beginner Fian |
Total Kills >= 25 [class: (Class, Fian) Battles >= 5 [class: (Class, Fian) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Fian's {ITEMNAME} (1x) |
Beginner Giant |
Total Kills >= 25 [class: (Class, Giant) Battles >= 5 [class: (Class, Giant) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Giant's {ITEMNAME} (1x) |
Beginner Huscarl |
Total Kills >= 25 [class: (Class, Huscarl) Battles >= 5 [class: (Class, Huscarl) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Huscarl's {ITEMNAME} (1x) |
Beginner Juggernaut |
Total Kills >= 25 [class: (Class, Juggernaut) Battles >= 5 [class: (Class, Juggernaut) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Juggernaut's {ITEMNAME} (1x) |
Beginner Khan |
Total Kills >= 25 [class: (Class, Khan) Battles >= 5 [class: (Class, Khan) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Khan's {ITEMNAME} (1x) |
Beginner Knight |
Total Kills >= 25 [class: (Class, Knight) Battles >= 5 [class: (Class, Knight) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Knight's {ITEMNAME} (1x) |
Beginner Mounted Crusader |
Total Kills >= 25 [class: (Class, Mounted Crusader) Battles >= 5 [class: (Class, Mounted Crusader) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Mounted Crusader's {ITEMNAME} (1x) |
Beginner Mounted Knight |
Total Kills >= 25 [class: (Class, Mounted Knight) Battles >= 5 [class: (Class, Mounted Knight) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Mounted Knights's {ITEMNAME} (1x) |
Beginner Trickster |
Total Kills >= 25 [class: (Class, Trickster) Battles >= 5 [class: (Class, Trickster) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Trickster's {ITEMNAME} (1x) |
Beginner Unmounted Khan |
Total Kills >= 25 [class: (Class, Unmounted Khan) Battles >= 5 [class: (Class, Unmounted Khan) |
20000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Unmounted Khan's {ITEMNAME} (1x) |
Champion of Weiners |
TotalTournament Final Wins >= 50 |
100000⦷ 160000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Champions {ITEMNAME} of Lynxies Weiner (2x) |
Devoted |
Summons >= 100 |
250000⦷ 500000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Devoted (1.9x) |
Executioner |
Total Kills >= 50 |
100000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Executioner's {ITEMNAME} (1.5x) |
Expert Archer |
Total Kills >= 75 [class: (Class, (none)) Battles >= 30 [class: (Class, (none)) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Archer's {ITEMNAME} (1.3x) |
Expert Berserker |
Total Kills >= 75 [class: (Class, Berserker) Battles >= 30 [class: (Class, Berserker) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Berserker's {ITEMNAME} (1.3x) |
Expert Cavalry |
Total Kills >= 75 [class: (Class, Cavalry) Battles >= 30 [class: (Class, Cavalry) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Cavalry {ITEMNAME} (1.3x) |
Expert Crossbowman |
Total Kills >= 75 [class: (Class, Crossbow) Battles >= 30 [class: (Class, Crossbow) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Crossbowman's {ITEMNAME} (1.3x) |
Expert Crusader |
Total Kills >= 75 [class: (Class, Crusader) Battles >= 30 [class: (Class, Crusader) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Crusader's {ITEMNAME} (1.3x) |
Expert Fian |
Total Kills >= 75 [class: (Class, Fian) Battles >= 30 [class: (Class, Fian) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Fian's {ITEMNAME} (1.3x) |
Expert Giant |
Total Kills >= 75 [class: (Class, Giant) Battles >= 30 [class: (Class, Giant) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Giants's {ITEMNAME} (1.3x) |
Expert Huscarl |
Total Kills >= 75 [class: (Class, Huscarl) Battles >= 30 [class: (Class, Huscarl) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Huscarl's {ITEMNAME} (1.3x) |
Expert Juggernaut |
Total Kills >= 75 [class: (Class, Juggernaut) Battles >= 30 [class: (Class, Juggernaut) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Juggernaut's {ITEMNAME} (1.3x) |
Expert Khan |
Total Kills >= 75 [class: (Class, Khan) Battles >= 30 [class: (Class, Khan) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Khan's {ITEMNAME} (1.3x) |
Expert Knight |
Total Kills >= 75 [class: (Class, Knight) Battles >= 30 [class: (Class, Knight) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Knight's {ITEMNAME} (1.3x) |
Expert Mounted Crusader |
Total Kills >= 75 [class: (Class, Mounted Crusader) Battles >= 30 [class: (Class, Mounted Crusader) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Mounted Crusader's {ITEMNAME} (1.3x) |
Expert Mounted Knight |
Total Kills >= 75 [class: (Class, Mounted Knight) Battles >= 30 [class: (Class, Mounted Knight) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Mounted Knights's {ITEMNAME} (1.3x) |
Expert Trickster |
Total Kills >= 75 [class: (Class, Trickster) Battles >= 30 [class: (Class, Trickster) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Trickster's {ITEMNAME} (1.3x) |
Expert Unmounted Khan |
Total Kills >= 75 [class: (Class, Unmounted Khan) Battles >= 30 [class: (Class, Unmounted Khan) |
40000⦷ 45000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Unmounted Khan's {ITEMNAME} (1.3x) |
Gaping Holes! |
Total Streamer Kills >= 100 |
Item: Weapon: 8%, Armor: 8%, Mount: 85% Custom: 100% {=xI41h8NA}Gaping {ITEMNAME} (1.8x) |
Give me your Weiners |
TotalTournament Final Wins >= 5 |
20000⦷ 40000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of Lynxies Weiner (1.6x) |
High Treason |
Attacks >= 500 |
250000⦷ 500000XP Item: Armor: 100% Custom: 100% {=UQtSgnog}{ITEMNAME} of High Treason (2.1x) |
Loyal |
Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1.6x) |
Master Archer |
Total Kills >= 250 [class: (Class, (none)) Battles >= 75 [class: (Class, (none)) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Archer's {ITEMNAME} (1.6x) |
Master Berserker |
Total Kills >= 250 [class: (Class, Berserker) Battles >= 75 [class: (Class, Berserker) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Berserker's {ITEMNAME} (1.6x) |
Master Cavalry |
Total Kills >= 250 [class: (Class, Cavalry) Battles >= 75 [class: (Class, Cavalry) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Cavalry {ITEMNAME} (1.6x) |
Master Crossbowman |
Total Kills >= 250 [class: (Class, Crossbow) Battles >= 75 [class: (Class, Crossbow) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Crossbowman's {ITEMNAME} (1.6x) |
Master Crusader |
Total Kills >= 250 [class: (Class, Crusader) Battles >= 75 [class: (Class, Crusader) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Crusader's {ITEMNAME} (1.6x) |
Master Fian |
Total Kills >= 250 [class: (Class, Fian) Battles >= 75 [class: (Class, Fian) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Fian's {ITEMNAME} (1.6x) |
Master Giant |
Total Kills >= 250 [class: (Class, Giant) Battles >= 75 [class: (Class, Giant) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Giants's {ITEMNAME} (1.6x) |
Master Huscarl |
Total Kills >= 250 [class: (Class, Huscarl) Battles >= 75 [class: (Class, Huscarl) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Huscarl's {ITEMNAME} (1.6x) |
Master Juggernaut |
Total Kills >= 250 [class: (Class, Juggernaut) Battles >= 75 [class: (Class, Juggernaut) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Juggernaut's {ITEMNAME} (1.6x) |
Master Khan |
Total Kills >= 250 [class: (Class, Khan) Battles >= 75 [class: (Class, Khan) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Khan's {ITEMNAME} (1.6x) |
Master Knight |
Total Kills >= 250 [class: (Class, Knight) Battles >= 75 [class: (Class, Knight) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Knight's {ITEMNAME} (1.6x) |
Master Mounted Crusader |
Total Kills >= 250 [class: (Class, Mounted Crusader) Battles >= 75 [class: (Class, Mounted Crusader) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Mounted Crusader's {ITEMNAME} (1.6x) |
Master Mounted Knight |
Total Kills >= 250 [class: (Class, Mounted Knight) Battles >= 75 [class: (Class, Mounted Knight) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Mounted Knights's {ITEMNAME} (1.6x) |
Master Trickster |
Total Kills >= 250 [class: (Class, Trickster) Battles >= 75 [class: (Class, Trickster) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Trickster's {ITEMNAME} (1.6x) |
Master Unmounted Khan |
Total Kills >= 250 [class: (Class, Unmounted Khan) Battles >= 75 [class: (Class, Unmounted Khan) |
60000⦷ 65000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Unmounted Khan's {ITEMNAME} (1.6x) |
Most Trusting Seed of Mine |
Summons >= 500 |
250000⦷ 500000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Moist Trusting {ITEMNAME} of Lynxie's Seed (2.1x) |
Obliteration |
Total Kills >= 1000 |
172000⦷ 85000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Scourge (2x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ 10000XP Item: Weapon: 50%, Armor: 50% Tier 4: 50%, Tier 5: 50% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ 10000XP Item: Armor: 100% Tier 4: 50%, Tier 5: 50% |
Renegade |
Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1.6x) |
Scourge |
Total Kills >= 100 |
150000⦷ 75000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Scourge (1.8x) |
Slayer |
Total Kills >= 25 |
50000⦷ 25000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Slayer's {ITEMNAME} (1.2x) |
Stream Sniper |
Total Streamer Kills >= 5 |
Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Snipers {ITEMNAME} (1x) |
Terminator |
Total Kills >= 2000 |
200000⦷ 100000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Terminator's {ITEMNAME} (2.3x) |
Thirsty for Seed! |
Total Streamer Kills >= 15 |
Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}{ITEMNAME} of Thirst (1.4x) |
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ 100000XP Item: Armor: 100% |
Trecherous |
Attacks >= 100 |
250000⦷ 500000XP Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}{ITEMNAME} of the Treachous (1.9x) |
Trusted |
Consecutive Summons >= 20 |
50000⦷ 25000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Trusted {ITEMNAME} (1.3x) |
Weiner Collector |
TotalTournament Final Wins >= 20 |
40000⦷ 80000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Weiner Collector's {ITEMNAME} (1.8x) |
You Killed my Father! |
Total Streamer Kills >= 50 |
Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}{ITEMNAME} of Vengeance (1.6x) |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
1 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |