Table of Contents

Commands

Channel Point Rewards

Classes

Crossbow

Cavalry

Berserker

Trickster

Crusader

Mounted Crusader

Giant

Mounted Knight

Juggernaut

Huscarl

Knight

Khan

Unmounted Khan

Fian

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

exp Costs 500k gold to increase SkillXP by 150k

Skills: Automatic, based on class, equipment, and existing skills

XP: 150000

Costs: 500000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=70000⦷, 5=110000⦷, 5=110000⦷, 6=160000⦷

renameitem
retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
All 50 to 75

Starting Equipment Tier: 1

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Daily Receive a daily reward of 100,000.

Amount: 50000⦷

Give Player Gold Transfer 100,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crossbow Tier 1 Example Crossbow Tier 2 Example Crossbow Tier 3 Example Crossbow Tier 4 Example Crossbow Tier 5 Example Crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Crossbow

Bolts

Light Quarrels

Bolts

Light Quarrels

OneHandedSword

Iron Scimitar
Passive Power

Self Healing

Vampiric I: Absorb 7% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 11% of damage dealt as HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Vampiric II: Absorb 11% of damage dealt as HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


Cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cavalry Tier 1 Example Cavalry Tier 2 Example Cavalry Tier 3 Example Cavalry Tier 4 Example Cavalry Tier 5 Example Cavalry Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphalia

OneHandedSword

Iron Scimitar

Shield

Steel Round Shield
Mount

Horse

Asaligat
Passive Power

A Good Horse

Better Mount I: Mount Speed: 130% Top Speed Reach Duration: 80% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 150% Top Speed Reach Duration: 60% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 180% Top Speed Reach Duration: 40% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


Berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Glass Cannon

Fragile I: 50% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 65% HP

Fragile III: 90% HP

Imposing: Scale 120%

Knock Down I: Add:

Vampiric I: Absorb 7% of damage dealt as HP

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 TO 3

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3


Trickster

A scumbag serving under the scumbag lord. Notorious for plundering the battlefield for loot.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Trickster Tier 1 Example Trickster Tier 2 Example Trickster Tier 3 Example Trickster Tier 4 Example Trickster Tier 5 Example Trickster Tier 6 Example
Formation Skirmisher
Equipment

OneHandedSword

Iron Scimitar

ThrowingKnives

Throwing Knife

ThrowingKnives

Throwing Knife

ThrowingKnives

Throwing Knife
Passive Power

Dodgearooonie

Shrug Off III: 80% Shrug Off

Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged

Explosive Projectiles II: Add: / 7% Stagger / AoE: 60dmg in 3m with from Ranged

Explosive Projectiles III: Add: / 10% Stagger / AoE: 75dmg in 3m with from Ranged

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Athletic III: Athletics: +100

Ignore Armor I: Ignore 15% Armor

Cut Through II: 50% Unblockable

Active Power

Speedy Mc Speedster

[Retribution II: Reflect 10% damage] requires CLASS LEVEL 1 TO 3

[Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1

[Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL 3

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 1 TO 3


Crusader

The Crusader is a anti-communist guerrila unit. These units serve the church, and they believe that they're doing gods work.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crusader Tier 1 Example Crusader Tier 2 Example Crusader Tier 3 Example Crusader Tier 4 Example Crusader Tier 5 Example Crusader Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedSword

Battanian Mountain Blade

OneHandedMace

Militia Mace

Shield

Steel Round Shield
Passive Power

Crusader's Strength

Retribution I: Reflect 5% damage

Retribution II: Reflect 10% damage

Retribution III: Reflect 15% damage

Healthy I: 125% HP

Healthy II: 150% HP

Ignore Armor II: Ignore 30% Armor

Active Power

Final Crusade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3


Mounted Crusader

The Mounted Crusader is a mounted anti-communist guerrila unit. These units serve the church, and they believe that they're doing gods work.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Crusader Tier 1 Example Mounted Crusader Tier 2 Example Mounted Crusader Tier 3 Example Mounted Crusader Tier 4 Example Mounted Crusader Tier 5 Example Mounted Crusader Tier 6 Example
Formation Light Cavalry
Equipment

TwoHandedGlaive

Rhomphalia

TwoHandedSword

Battanian Mountain Blade

OneHandedMace

Militia Mace

Shield

Steel Round Shield
Mount

Horse

Asaligat
Passive Power

Smite

Retribution I: Reflect 5% damage

Retribution II: Reflect 10% damage

Retribution III: Reflect 15% damage

Healthy I: 125% HP

Healthy II: 150% HP

Ignore Armor II: Ignore 30% Armor

Better Mount I: Mount Speed: 130% Top Speed Reach Duration: 80% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 150% Top Speed Reach Duration: 60% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 180% Top Speed Reach Duration: 40% Armor Torso: +80 (on mount)

Active Power

Crusaders Charge

[Imposing Mount: Scale 120% (on mount)] requires CLASS LEVEL 0

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3


Giant

A massive unit, with ridiculous amounts of tankiness and hp! Rumored to as big as a mountain, a single swing if thier monstrous mace will leave none standing!

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Giant Tier 1 Example Giant Tier 2 Example Giant Tier 3 Example Giant Tier 4 Example Giant Tier 5 Example Giant Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Passive Power

Cut Through I: 25% Unblockable

Cut Through II: 50% Unblockable

Cut Through III: 100% Unblockable

Healthy I: 125% HP

Healthy II: 150% HP

Monstrous Scale: Scale 170%

Knock Down III: Add:

Slow Swing Speed: Swing Speed Multiplier: 50% Max Speed Multiplier: 60% Handling Multiplier: 70%

Active Power

Active Power

[Giants Rage I: 110.0% dmg / +5 dmg / Add: / 30% Shatter Shield / AoE: 10dmg in 4m with ] requires CLASS LEVEL 1

[Giants Rage II: 120.0% dmg / +15 dmg / Add: / 60% Shatter Shield / AoE: 15dmg in 4m with ] requires CLASS LEVEL 2

[Giants Rage III: 135.0% dmg / +25 dmg / Add: / 100% Shatter Shield / AoE: 25dmg in 4m with ] requires CLASS LEVEL 3


Mounted Knight

The knight is a mounted unit, who has no life without his trusty steed.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Knight Tier 1 Example Mounted Knight Tier 2 Example Mounted Knight Tier 3 Example Mounted Knight Tier 4 Example Mounted Knight Tier 5 Example Mounted Knight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedLance

Noble Cavalry Lance

Shield

Steel Round Shield

OneHandedSword

Iron Scimitar
Mount

Horse

Asaligat
Passive Power

Reflection

Imposing Mount: Scale 120% (on mount)

Retribution II: Reflect 10% damage

Retribution III: Reflect 15% damage

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Cut Through II: 50% Unblockable

Heavy Hitting II: 150.0% dmg

Active Power

Armaments

[Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)] requires CLASS LEVEL 1

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires CLASS LEVEL 2

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL 3


Juggernaut

A Juggernaut, the opposite of a berserker, focusing mainly on defense and harrasment

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Juggernaut Tier 1 Example Juggernaut Tier 2 Example Juggernaut Tier 3 Example Juggernaut Tier 4 Example Juggernaut Tier 5 Example Juggernaut Tier 6 Example
Formation Infantry
Equipment

Shield

Steel Round Shield

OneHandedAxe

Rectangular Bitted Axe

Shield

Steel Round Shield
Passive Power

Absolute Unit

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Ignore Armor III: Ignore 60% Armor

Shrug Off III: 80% Shrug Off

Imposing: Scale 120%

Armored: Armor Head: 130% Armor Torso: 150% Armor Legs: 125% Armor Arms: 125%

Retribution III: Reflect 15% damage

Dmg Reduction: 30.0% dmg

Active Power

Wall Breaker

[Wall Breaker: Add: / 100% Shatter Shield / 80% Stagger] requires CLASS LEVEL 1 TO 3


Huscarl

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Huscarl Tier 1 Example Huscarl Tier 2 Example Huscarl Tier 3 Example Huscarl Tier 4 Example Huscarl Tier 5 Example Huscarl Tier 6 Example
Formation Skirmisher
Equipment

OneHandedAxe

Rectangular Bitted Axe

Shield

Steel Round Shield

ThrowingAxes

Highland Throwing Axe

ThrowingAxes

Highland Throwing Axe
Passive Power

Glass Cannon

Healthy I: 125% HP

Healthy II: 150% HP

Imposing: Scale 120%

Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged

Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged

Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Active Power

Huscarl's Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 TO 3

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3


Knight

The knight, specializes in it's sword skills, ignoring enemy armor with precise cuts.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Knight Tier 1 Example Knight Tier 2 Example Knight Tier 3 Example Knight Tier 4 Example Knight Tier 5 Example Knight Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Iron Scimitar

Shield

Steel Round Shield

TwoHandedSword

Battanian Mountain Blade
Passive Power

Reflection

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Retribution II: Reflect 10% damage

Cut Through I: 25% Unblockable

Cut Through II: 50% Unblockable

Healthy II: 150% HP

Ignore Armor I: Ignore 15% Armor

Active Power

Armaments

[Crush Through I: 15% Unblockable / 15% Shatter Shield] requires CLASS LEVEL 1

[Crush Through II: 30% Unblockable / 30% Shatter Shield] requires CLASS LEVEL 2

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 TO 3


Khan

Versatile mounted unit, specialises in both archery and close quarters.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Khan Tier 1 Example Khan Tier 2 Example Khan Tier 3 Example Khan Tier 4 Example Khan Tier 5 Example Khan Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedGlaive

Rhomphalia
Mount

Horse

Asaligat
Passive Power

Mounted Archery

Better Mount I: Mount Speed: 130% Top Speed Reach Duration: 80% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 150% Top Speed Reach Duration: 60% Armor Torso: +40 (on mount)

Better Mount III: Mount Speed: 180% Top Speed Reach Duration: 40% Armor Torso: +80 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Healthy I: 125% HP

Athletic II: Athletics: +50

Fleet Footed II: Max Speed Multiplier: 125%

Cut Through I: 25% Unblockable

Active Power

Explosive Arrows

[Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: Add: / 7% Stagger / AoE: 60dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: Add: / 10% Stagger / AoE: 75dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


Unmounted Khan

Versatile mounted unit, specialises in both archery and close quarters.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Unmounted Khan Tier 1 Example Unmounted Khan Tier 2 Example Unmounted Khan Tier 3 Example Unmounted Khan Tier 4 Example Unmounted Khan Tier 5 Example Unmounted Khan Tier 6 Example
Formation Skirmisher
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedGlaive

Rhomphalia
Passive Power

Mounted Archery

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 125%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Healthy I: 125% HP

Athletic II: Athletics: +50

Cut Through I: 25% Unblockable

Cut Through I: 25% Unblockable

Cut Through II: 50% Unblockable

Cut Through III: 100% Unblockable

Active Power

Explosive Arrows

[Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: Add: / 7% Stagger / AoE: 60dmg in 3m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: Add: / 10% Stagger / AoE: 75dmg in 3m with from Ranged] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


Fian

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fian Tier 1 Example Fian Tier 2 Example Fian Tier 3 Example Fian Tier 4 Example Fian Tier 5 Example Fian Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Long Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedSword

Battanian Mountain Blade
Passive Power

Healthy

Healthy I: 125% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Cut Through II: 50% Unblockable

Shrug Off III: 80% Shrug Off

Active Power

Explosive Arrows

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3

[Retribution I: Reflect 5% damage] requires CLASS LEVEL 1 TO 3

[Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 TO 3

[Explosive Projectiles I: Add: / 5% Stagger / AoE: 40dmg in 3m from Ranged] requires CLASS LEVEL 1 TO 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

1

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

2500XP

Unstoppable 10

7500⦷

10000XP

Menacing 20

10000⦷

15000XP

Achievements

Name Requirements Reward
Battle Hardened

Battles >= 100

100000⦷

50000XP

Item: Armor: 91%, Mount: 9% Custom: 100% {=W47g8bCB}Battle Hardened {ITEMNAME} (1.9x)

Beginner Archer

Total Kills >= 25 [class: (Class, (none))

Battles >= 5 [class: (Class, (none))

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Archer's {ITEMNAME} (1x)

Beginner Berserker

Total Kills >= 25 [class: (Class, Berserker)

Battles >= 5 [class: (Class, Berserker)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Berserker's {ITEMNAME} (1x)

Beginner Cavalry

Total Kills >= 25 [class: (Class, Cavalry)

Battles >= 5 [class: (Class, Cavalry)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Cavalry {ITEMNAME} (1x)

Beginner Crossbowman

Total Kills >= 25 [class: (Class, Crossbow)

Battles >= 5 [class: (Class, Crossbow)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Crossbowman's {ITEMNAME} (1x)

Beginner Crusader

Total Kills >= 25 [class: (Class, Crusader)

Battles >= 5 [class: (Class, Crusader)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Crusader's {ITEMNAME} (1x)

Beginner Fian

Total Kills >= 25 [class: (Class, Fian)

Battles >= 5 [class: (Class, Fian)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Fian's {ITEMNAME} (1x)

Beginner Giant

Total Kills >= 25 [class: (Class, Giant)

Battles >= 5 [class: (Class, Giant)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Giant's {ITEMNAME} (1x)

Beginner Huscarl

Total Kills >= 25 [class: (Class, Huscarl)

Battles >= 5 [class: (Class, Huscarl)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Huscarl's {ITEMNAME} (1x)

Beginner Juggernaut

Total Kills >= 25 [class: (Class, Juggernaut)

Battles >= 5 [class: (Class, Juggernaut)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Juggernaut's {ITEMNAME} (1x)

Beginner Khan

Total Kills >= 25 [class: (Class, Khan)

Battles >= 5 [class: (Class, Khan)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Khan's {ITEMNAME} (1x)

Beginner Knight

Total Kills >= 25 [class: (Class, Knight)

Battles >= 5 [class: (Class, Knight)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Knight's {ITEMNAME} (1x)

Beginner Mounted Crusader

Total Kills >= 25 [class: (Class, Mounted Crusader)

Battles >= 5 [class: (Class, Mounted Crusader)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Mounted Crusader's {ITEMNAME} (1x)

Beginner Mounted Knight

Total Kills >= 25 [class: (Class, Mounted Knight)

Battles >= 5 [class: (Class, Mounted Knight)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Mounted Knights's {ITEMNAME} (1x)

Beginner Trickster

Total Kills >= 25 [class: (Class, Trickster)

Battles >= 5 [class: (Class, Trickster)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Trickster's {ITEMNAME} (1x)

Beginner Unmounted Khan

Total Kills >= 25 [class: (Class, Unmounted Khan)

Battles >= 5 [class: (Class, Unmounted Khan)

20000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Beginner Unmounted Khan's {ITEMNAME} (1x)

Champion of Weiners

TotalTournament Final Wins >= 50

100000⦷

160000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Champions {ITEMNAME} of Lynxies Weiner (2x)

Devoted

Summons >= 100

250000⦷

500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Devoted (1.9x)

Executioner

Total Kills >= 50

100000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Executioner's {ITEMNAME} (1.5x)

Expert Archer

Total Kills >= 75 [class: (Class, (none))

Battles >= 30 [class: (Class, (none))

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Archer's {ITEMNAME} (1.3x)

Expert Berserker

Total Kills >= 75 [class: (Class, Berserker)

Battles >= 30 [class: (Class, Berserker)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Berserker's {ITEMNAME} (1.3x)

Expert Cavalry

Total Kills >= 75 [class: (Class, Cavalry)

Battles >= 30 [class: (Class, Cavalry)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Cavalry {ITEMNAME} (1.3x)

Expert Crossbowman

Total Kills >= 75 [class: (Class, Crossbow)

Battles >= 30 [class: (Class, Crossbow)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Crossbowman's {ITEMNAME} (1.3x)

Expert Crusader

Total Kills >= 75 [class: (Class, Crusader)

Battles >= 30 [class: (Class, Crusader)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Crusader's {ITEMNAME} (1.3x)

Expert Fian

Total Kills >= 75 [class: (Class, Fian)

Battles >= 30 [class: (Class, Fian)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Fian's {ITEMNAME} (1.3x)

Expert Giant

Total Kills >= 75 [class: (Class, Giant)

Battles >= 30 [class: (Class, Giant)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Giants's {ITEMNAME} (1.3x)

Expert Huscarl

Total Kills >= 75 [class: (Class, Huscarl)

Battles >= 30 [class: (Class, Huscarl)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Huscarl's {ITEMNAME} (1.3x)

Expert Juggernaut

Total Kills >= 75 [class: (Class, Juggernaut)

Battles >= 30 [class: (Class, Juggernaut)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Juggernaut's {ITEMNAME} (1.3x)

Expert Khan

Total Kills >= 75 [class: (Class, Khan)

Battles >= 30 [class: (Class, Khan)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Khan's {ITEMNAME} (1.3x)

Expert Knight

Total Kills >= 75 [class: (Class, Knight)

Battles >= 30 [class: (Class, Knight)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Knight's {ITEMNAME} (1.3x)

Expert Mounted Crusader

Total Kills >= 75 [class: (Class, Mounted Crusader)

Battles >= 30 [class: (Class, Mounted Crusader)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Mounted Crusader's {ITEMNAME} (1.3x)

Expert Mounted Knight

Total Kills >= 75 [class: (Class, Mounted Knight)

Battles >= 30 [class: (Class, Mounted Knight)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Mounted Knights's {ITEMNAME} (1.3x)

Expert Trickster

Total Kills >= 75 [class: (Class, Trickster)

Battles >= 30 [class: (Class, Trickster)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Trickster's {ITEMNAME} (1.3x)

Expert Unmounted Khan

Total Kills >= 75 [class: (Class, Unmounted Khan)

Battles >= 30 [class: (Class, Unmounted Khan)

40000⦷

45000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Expert Unmounted Khan's {ITEMNAME} (1.3x)

Gaping Holes!

Total Streamer Kills >= 100

Item: Weapon: 8%, Armor: 8%, Mount: 85% Custom: 100% {=xI41h8NA}Gaping {ITEMNAME} (1.8x)

Give me your Weiners

TotalTournament Final Wins >= 5

20000⦷

40000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of Lynxies Weiner (1.6x)

High Treason

Attacks >= 500

250000⦷

500000XP

Item: Armor: 100% Custom: 100% {=UQtSgnog}{ITEMNAME} of High Treason (2.1x)

Loyal

Summons >= 50

250000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1.6x)

Master Archer

Total Kills >= 250 [class: (Class, (none))

Battles >= 75 [class: (Class, (none))

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Archer's {ITEMNAME} (1.6x)

Master Berserker

Total Kills >= 250 [class: (Class, Berserker)

Battles >= 75 [class: (Class, Berserker)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Berserker's {ITEMNAME} (1.6x)

Master Cavalry

Total Kills >= 250 [class: (Class, Cavalry)

Battles >= 75 [class: (Class, Cavalry)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Cavalry {ITEMNAME} (1.6x)

Master Crossbowman

Total Kills >= 250 [class: (Class, Crossbow)

Battles >= 75 [class: (Class, Crossbow)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Crossbowman's {ITEMNAME} (1.6x)

Master Crusader

Total Kills >= 250 [class: (Class, Crusader)

Battles >= 75 [class: (Class, Crusader)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Crusader's {ITEMNAME} (1.6x)

Master Fian

Total Kills >= 250 [class: (Class, Fian)

Battles >= 75 [class: (Class, Fian)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Fian's {ITEMNAME} (1.6x)

Master Giant

Total Kills >= 250 [class: (Class, Giant)

Battles >= 75 [class: (Class, Giant)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Giants's {ITEMNAME} (1.6x)

Master Huscarl

Total Kills >= 250 [class: (Class, Huscarl)

Battles >= 75 [class: (Class, Huscarl)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Huscarl's {ITEMNAME} (1.6x)

Master Juggernaut

Total Kills >= 250 [class: (Class, Juggernaut)

Battles >= 75 [class: (Class, Juggernaut)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Juggernaut's {ITEMNAME} (1.6x)

Master Khan

Total Kills >= 250 [class: (Class, Khan)

Battles >= 75 [class: (Class, Khan)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Khan's {ITEMNAME} (1.6x)

Master Knight

Total Kills >= 250 [class: (Class, Knight)

Battles >= 75 [class: (Class, Knight)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Knight's {ITEMNAME} (1.6x)

Master Mounted Crusader

Total Kills >= 250 [class: (Class, Mounted Crusader)

Battles >= 75 [class: (Class, Mounted Crusader)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Mounted Crusader's {ITEMNAME} (1.6x)

Master Mounted Knight

Total Kills >= 250 [class: (Class, Mounted Knight)

Battles >= 75 [class: (Class, Mounted Knight)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Mounted Knights's {ITEMNAME} (1.6x)

Master Trickster

Total Kills >= 250 [class: (Class, Trickster)

Battles >= 75 [class: (Class, Trickster)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Trickster's {ITEMNAME} (1.6x)

Master Unmounted Khan

Total Kills >= 250 [class: (Class, Unmounted Khan)

Battles >= 75 [class: (Class, Unmounted Khan)

60000⦷

65000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Master Unmounted Khan's {ITEMNAME} (1.6x)

Most Trusting Seed of Mine

Summons >= 500

250000⦷

500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Moist Trusting {ITEMNAME} of Lynxie's Seed (2.1x)

Obliteration

Total Kills >= 1000

172000⦷

85000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Scourge (2x)

Rebellious

Consecutive Attacks >= 5

20000⦷

10000XP

Item: Weapon: 50%, Armor: 50% Tier 4: 50%, Tier 5: 50%

Reliable

Consecutive Summons >= 5

20000⦷

10000XP

Item: Armor: 100% Tier 4: 50%, Tier 5: 50%

Renegade

Attacks >= 50

250000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1.6x)

Scourge

Total Kills >= 100

150000⦷

75000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Scourge (1.8x)

Slayer

Total Kills >= 25

50000⦷

25000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Slayer's {ITEMNAME} (1.2x)

Stream Sniper

Total Streamer Kills >= 5

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Snipers {ITEMNAME} (1x)

Terminator

Total Kills >= 2000

200000⦷

100000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Terminator's {ITEMNAME} (2.3x)

Thirsty for Seed!

Total Streamer Kills >= 15

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}{ITEMNAME} of Thirst (1.4x)

Traitorous

Consecutive Attacks >= 20

50000⦷

100000XP

Item: Armor: 100%

Trecherous

Attacks >= 100

250000⦷

500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}{ITEMNAME} of the Treachous (1.9x)

Trusted

Consecutive Summons >= 20

50000⦷

25000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Trusted {ITEMNAME} (1.3x)

Weiner Collector

TotalTournament Final Wins >= 20

40000⦷

80000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Weiner Collector's {ITEMNAME} (1.8x)

You Killed my Father!

Total Streamer Kills >= 50

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}{ITEMNAME} of Vengeance (1.6x)

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

1

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

3.2

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Enabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Enabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

7500

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

15000

Gold won if the hero wins thier match in the round
Win XP

15000

XP given if the hero wins thier match in the round
Lose XP

12500

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0.7

Relative proportion of rewards that will be armor
Mount Weight

0.2

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting